Android Messaging Mockup

I wanted to create something simple using the Google Brand Guidelines for Android. I decided to make a messaging app, here are my mockups. 

Originally I thought I would make everything boxy and have square shaped photos for each contact. While I was mocking up the concept, it felt way too heavy - so I decided to make circles instead. A cool feature that I wanted was to allow for photos to be seen in the list view, instead of the "You have been sent a photo" text. 

Originally I thought I would make everything boxy and have square shaped photos for each contact. While I was mocking up the concept, it felt way too heavy - so I decided to make circles instead. A cool feature that I wanted was to allow for photos to be seen in the list view, instead of the "You have been sent a photo" text. 

Here is the conversation view. While I was thinking about this screen, I knew that I wanted to add a call button somewheres in this view. I decided to add it to the top, next to the name of the contact. This is a feature that I think should be in any messaging app. It should be right up front for all to see- not buried in some menu. I also wanted to keep some of the feature I love, like the "take or send a photo" button next to the text field. 

Here is the conversation view. While I was thinking about this screen, I knew that I wanted to add a call button somewheres in this view. I decided to add it to the top, next to the name of the contact. This is a feature that I think should be in any messaging app. It should be right up front for all to see- not buried in some menu. I also wanted to keep some of the feature I love, like the "take or send a photo" button next to the text field. 

MOCKUPS

I wanted to create more space then most messaging applications I have come in counter with. I wanted you to be able to actually read and digest each message in the list view. I am really pleased overall with the Messages screen and layout. I can think of many different ways I could have mocked up the conversation view. This was the most direct way.

I had a lot of fun with this mini project. I hope to do more in the future, and design something more complex. I still have much to learn but that is okay :D 

 

D6RL Game Graphics

Its been a while since I have posted what I am currently working on, but I have been extremely busy (changing jobs, interviewing, accepting, etc). So without further ado...

Weapons

Weapons

Paladin, Ranger, Cleric

Paladin, Ranger, Cleric

Warrior, Wizard, Thief

Warrior, Wizard, Thief

Life, Bone, Skeleton

Life, Bone, Skeleton

These are the graphics I did for the D6RL game that Spencer and I did for a game challenge. We have not finished the game so, I do not have a video of gameplay as of yet. Stay tuned for an updated post. Thanks everyone for your support.

Inspirational Wednesdays - Illustrator MLBE

OH I just love Inspirational Wednesdays! It really forces me to dig deep into my many bookmarks of blogs, people and places and find the one that I really love and enjoy. So today it is the illustrator that goes by the name of MLBE. Her stuff is really great and I love she uses the offset of color in all of her illustrations. I feel like our styles are similar but her use of colors is just brilliant and so much fun.

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Please go and check out MLBE's work here.

Please go and check out MLBE's work here.

Candy Star Saga

I have been working closely with Spencer Egart (http://sunkengame.com/) on the Candy Jam (http://itch.io/jam/candyjam) challenge and here is what we came up with. 

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This was a really tight deadline for us, we only found out about the challenge 2 weeks before it needed to be complete. Hope you like it!

Inspirational Wednesday

You know what time it is- Inspirational Wednesday time! This week I am featuring one of my all time favorite illustrators/designers, Ty Mattson and his team. He is definitely someone I look up to and whose design logic I try to live by. Following are some of my favorite pieces of his and his gorgeous studio.  

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